| globjects 1.0.0.000000000000 Strict OpenGL objects wrapper.

Namespaces | Functions
globjects.h File Reference
`#include <string>`
`#include <array>`
`#include <set>`
`#include <glbinding/gl/types.h>`
`#include <glbinding/ContextHandle.h>`
`#include <globjects/globjects_api.h>`
`#include <globjects/AbstractUniform.h>`
`#include <globjects/Buffer.h>`
`#include <globjects/Framebuffer.h>`
`#include <globjects/DebugMessage.h>`
`#include <globjects/Program.h>`
`#include <globjects/Shader.h>`
`#include <globjects/Object.h>`
`#include <globjects/VertexArray.h>`
`#include <globjects/globjects.inl>`

Go to the source code of this file.

## Namespaces
| glbinding
| globjects
| Contains all the classes that wrap OpenGL functionality.

## Functions
GLOBJECTS_API void | globjects::init ()
GLOBJECTS_API void | globjects::init (glbinding::ContextHandle sharedContextId)
GLOBJECTS_API void | globjects::detachAllObjects ()
| calls detach on every registered object More...
template<typename T , typename... Args>
void | globjects::init (T strategy, Args... args)
template<typename T , typename... Args>
void | globjects::init (glbinding::ContextHandle sharedContextId, T strategy, Args... args)
GLOBJECTS_API void | globjects::registerCurrentContext ()
GLOBJECTS_API void | globjects::registerCurrentContext (glbinding::ContextHandle sharedContextId)
GLOBJECTS_API void | globjects::setContext (glbinding::ContextHandle contextId)
GLOBJECTS_API void | globjects::setCurrentContext ()
GLOBJECTS_API std::string | globjects::getString (gl::GLenum pname)
GLOBJECTS_API std::string | globjects::getString (gl::GLenum pname, gl::GLuint index)
GLOBJECTS_API gl::GLint | globjects::getInteger (gl::GLenum pname)
GLOBJECTS_API gl::GLenum | globjects::getEnum (gl::GLenum pname)
GLOBJECTS_API gl::GLfloat | globjects::getFloat (gl::GLenum pname)
GLOBJECTS_API gl::GLdouble | globjects::getDouble (gl::GLenum pname)
GLOBJECTS_API gl::GLboolean | globjects::getBoolean (gl::GLenum pname)
GLOBJECTS_API gl::GLint | globjects::getInteger (gl::GLenum pname, gl::GLuint index)
GLOBJECTS_API gl::GLenum | globjects::getEnum (gl::GLenum pname, gl::GLuint index)
GLOBJECTS_API gl::GLfloat | globjects::getFloat (gl::GLenum pname, gl::GLuint index)
GLOBJECTS_API gl::GLdouble | globjects::getDouble (gl::GLenum pname, gl::GLuint index)
GLOBJECTS_API gl::GLboolean | globjects::getBoolean (gl::GLenum pname, gl::GLuint index)
GLOBJECTS_API std::string | globjects::vendor ()
GLOBJECTS_API std::string | globjects::renderer ()
GLOBJECTS_API std::string | globjects::versionString ()
GLOBJECTS_API glbinding::Version | globjects::version ()
GLOBJECTS_API bool | globjects::isCoreProfile ()
template<int Count>
std::array< gl::GLint, Count > | globjects::getIntegers (gl::GLenum pname)
template<int Count>
std::array< gl::GLenum, Count > | globjects::getEnums (gl::GLenum pname)
template<int Count>
std::array< gl::GLfloat, Count > | globjects::getFloats (gl::GLenum pname)
template<int Count>
std::array< gl::GLdouble, Count > | globjects::getDoubles (gl::GLenum pname)
template<int Count>
std::array< gl::GLboolean, Count > | globjects::getBooleans (gl::GLenum pname)
GLOBJECTS_API const std::set< gl::GLextension > & | globjects::availableExtensions ()
GLOBJECTS_API const std::set< std::string > & | globjects::unknownAvailableExtensions ()
GLOBJECTS_API bool | globjects::hasExtension (gl::GLextension extension)
GLOBJECTS_API bool | globjects::hasExtension (const std::string &extensionName)
GLOBJECTS_API bool | globjects::isInCoreProfile (gl::GLextension extension, const glbinding::Version &version)
GLOBJECTS_API bool | globjects::isInCoreProfile (gl::GLextension extension)
GLOBJECTS_API void | globjects::enable (gl::GLenum capability)
GLOBJECTS_API void | globjects::disable (gl::GLenum capability)
GLOBJECTS_API bool | globjects::isEnabled (gl::GLenum capability)
GLOBJECTS_API void | globjects::setEnabled (gl::GLenum capability, bool enabled)
GLOBJECTS_API void | globjects::enable (gl::GLenum capability, int index)
GLOBJECTS_API void | globjects::disable (gl::GLenum capability, int index)
GLOBJECTS_API bool | globjects::isEnabled (gl::GLenum capability, int index)
GLOBJECTS_API void | globjects::setEnabled (gl::GLenum capability, int index, bool enabled)
GLOBJECTS_API void | globjects::initializeStrategy (AbstractUniform::BindlessImplementation impl)
GLOBJECTS_API void | globjects::initializeStrategy (Buffer::BindlessImplementation impl)
GLOBJECTS_API void | globjects::initializeStrategy (Framebuffer::BindlessImplementation impl)
GLOBJECTS_API void | globjects::initializeStrategy (DebugMessage::Implementation impl)
GLOBJECTS_API void | globjects::initializeStrategy (Program::BinaryImplementation impl)
GLOBJECTS_API void | globjects::initializeStrategy (Shader::IncludeImplementation impl)
GLOBJECTS_API void | globjects::initializeStrategy (Object::NameImplementation impl)
GLOBJECTS_API void | globjects::initializeStrategy (VertexArray::AttributeImplementation impl)