| globjects 1.0.0.000000000000 Strict OpenGL objects wrapper.

AbstractStringSource.h
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1
2 #pragma once
3
4 #include <string>
5 #include <vector>
6
7 #include <globjects/globjects_api.h>
8
9 #include <globjects/base/Referenced.h>
10 #include <globjects/base/Changeable.h>
11
12
13 namespace globjects
14 {
15
16
17 class CompositeStringSource;
18
25 class GLOBJECTS_API AbstractStringSource : public Referenced, public Changeable
26 {
27 public:
28 virtual std::string string() const = 0;
29 virtual std::vector<std::string> strings() const;
30
31 std::vector<const AbstractStringSource*> flatten() const;
32 virtual void flattenInto(std::vector<const AbstractStringSource*> & vector) const;
33
34 virtual std::string shortInfo() const;
35 };
36
37
38 } // namespace globjects
Referenced.h
globjects
Contains all the classes that wrap OpenGL functionality.
Changeable.h
globjects::Changeable
Superclass of all objects that want others to signal that they have changed.
Definition: Changeable.h:22
globjects::AbstractStringSource
Superclass for all types of static and dynamic strings, e.g. for the use as Shader code...
Definition: AbstractStringSource.h:25
globjects::Referenced
Superclass for all classes that use reference counting in globjects.
Definition: Referenced.h:22