| globjects 1.0.0.000000000000 Strict OpenGL objects wrapper.

### - d -

- data() : globjects::ProgramBinary
- DebugMessage() : globjects::DebugMessage
- decreaseRef() : globjects::ref_ptr< T >
- defaultFBO() : globjects::Framebuffer
- defaultVAO() : globjects::VertexArray
- deleteNamedString() : globjects::NamedString
- depthFunc() : globjects::AbstractState
- depthMask() : globjects::AbstractState
- depthRange() : globjects::AbstractState
- deregisterListener() : globjects::Changeable
- deregisterNamedString() : globjects::NamedString
- deregisterProgram() : globjects::AbstractUniform
- destroy() : globjects::HeapOnly
- detach() : globjects::Framebuffer , globjects::Object , globjects::Program
- disable() : globjects::AbstractState , globjects::Capability , globjects::DebugMessage , globjects::State , globjects::VertexArray
- disableMessage() : globjects::DebugMessage
- disableMessages() : globjects::DebugMessage
- dispatchCompute() : globjects::Program
- dispatchComputeGroupSize() : globjects::Program
- draw() : globjects::TransformFeedback
- drawArrays() : globjects::VertexArray
- drawArraysIndirect() : globjects::VertexArray
- drawArraysInstanced() : globjects::VertexArray
- drawArraysInstancedBaseInstance() : globjects::VertexArray
- drawElements() : globjects::VertexArray
- drawElementsBaseVertex() : globjects::VertexArray
- drawElementsInstanced() : globjects::VertexArray
- drawElementsInstancedBaseInstance() : globjects::VertexArray
- drawElementsInstancedBaseVertex() : globjects::VertexArray
- drawElementsInstancedBaseVertexBaseInstance() : globjects::VertexArray
- drawRangeElements() : globjects::VertexArray
- drawRangeElementsBaseVertex() : globjects::VertexArray