| globjects 1.0.0.000000000000 Strict OpenGL objects wrapper.

StaticStringSource.h
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1
2 #pragma once
3
4 #include <string>
5
6 #include <globjects/globjects_api.h>
7 #include <globjects/base/AbstractStringSource.h>
8
9
10 namespace globjects
11 {
12
13
20 class GLOBJECTS_API StaticStringSource : public AbstractStringSource
21 {
22 public:
23 StaticStringSource(const std::string & string);
24 StaticStringSource(const char * data, size_t length);
25
26 virtual std::string shortInfo() const override;
27 virtual std::string string() const override;
28
29 void setString(const std::string & string);
30
31 protected:
32 std::string m_string;
33 };
34
35
36 } // namespace globjects
globjects
Contains all the classes that wrap OpenGL functionality.
globjects::StaticStringSource::m_string
std::string m_string
Definition: StaticStringSource.h:32
globjects::StaticStringSource
StaticStringSource is a StringSource using an std::string as source.
Definition: StaticStringSource.h:20
AbstractStringSource.h
globjects::AbstractStringSource
Superclass for all types of static and dynamic strings, e.g. for the use as Shader code...
Definition: AbstractStringSource.h:25